The increasing accessibility of rapid prototyping, web, and VR technologies coupled with advances in developmental psychology and the psychology of play promise to revolutionize both how we play and how we learn.
I balance high-tech materials, methods, and platforms with a respect for cultural knowledge, cutting edge psychological research, and a love for traditional imaginative play in order to design new tools and strategies that foster intellect and promote creativity.
I create products for educators, students, rapid prototyping enthusiasts, creatives, and dreamers of all ages.
I graduated from Washington University in St. Louis in May 2013 with a double major in Sculpture and Psychology, Neuroscience, and Philosophy. I have professional experience doing Industrial, Mobile, UX, Print, Packaging, and Exhibit Design and can meet the expectations of the most demanding customers.
I also have professional experience teaching design and creating workshops for all ages – from grade school through adult education.
Contact me for detailed references from any of my clients or employers.
Industrial Design – Sketching, Prototyping, Solidworks, Advanced Rhino modeling, Grasshopper, Keyshot
Mobile, UX, Web Design – HTML, CSS, SAAS, XCode, Adobe Air, Flash
Graphic Design – Adobe Suite, Corel Draw
Packaging Design – Knowledge of printing processes, CNC sample makers, and Prototyping
Interactive/ VR Design – Arduino, Processing, Basic knowledge of Python, Blender
Animation – Maya, Blender, Adobe After Effects, Flash
Research – Experience conducting ethnographic user research for product development